CALL ME BACK
Arcade
128
BPM
631
Notes
7.1
Notes per Second
v1.01.0 · Sep 3, 2026
Debuted in Phoenix 2
K-Pop
Channel
41
Scores tracked
98%
Pass rate
Core Skills
Hardest 14s: Runs, Close TwistsDoublestepsJumps
Features
SustainedMid Tempo
PUMBILITY top 50s by title
Most held at SILVER: 15% hold it, typically around #20 in their top 50.
Rates lower than other S14s at SILVER, higher at GOLD.
BRONZE0% hold itLow data count for this title, read loosely
15%
SILVER15% hold itTypically #13–#29 in top 50, centered around #20Rates lower than other S14s
GOLD13% hold itTypically #22–#36 in top 50, centered around #22Rates higher than other S14s
PLATINUM0% hold it
DIAMOND0% hold it
RED BERYL0% hold it
ALEXANDRITE0% hold itLow data count for this title, read loosely
ABYSS ABSOLUTENo players on this title yet
BRONZE
0%
BRONZE0% hold itLow data count for this title, read loosely
SILVER
15%
SILVER15% hold itTypically #13–#29 in top 50, centered around #20Rates lower than other S14s
GOLD
13%
GOLD13% hold itTypically #22–#36 in top 50, centered around #22Rates higher than other S14s
PLATINUM
0%
PLATINUM0% hold it
DIAMOND
0%
DIAMOND0% hold it
RED BERYL
0%
RED BERYL0% hold it
ALEXANDRITE
0%
ALEXANDRITE0% hold itLow data count for this title, read loosely
ABYSS ABSOLUTE
—
ABYSS ABSOLUTENo players on this title yet
% hold it
Where it typically sits
Other S14s
Low data count
Chart Stats
Step chart
Time runs downward — arrows colored by panel, feet, or timing.Where runs end isn't shown — this step file disagrees with the game's judged note count.
Leaderboard
Charts like this
From the similarity graph — evidence-weighted, rebuilt nightly.Chart analysis made possible by PIU Center



