CALL ME BACK
Arcade
128
BPM
844
Notes
8.5
Notes per Second
v1.01.0 · Sep 3, 2026
Debuted in Phoenix 2
K-Pop
Channel
76
Scores tracked
100%
Pass rate
Core Skills
5-StairsDifficulty Spike +0.8Hardest 6s: Twist 90Doublesteps
Features
Slow
PUMBILITY top 50s by title
Most held at GOLD: 22% hold it, typically around #24 in their top 50.
Rates about like other S16s at GOLD and PLATINUM.
BRONZE0% hold itLow data count for this title, read loosely
SILVER10% hold itAt #18, #26, #27 and #30 in top 50
22%
GOLD22% hold itTypically #10–#46 in top 50, centered around #24Rates about like other S16s
PLATINUM11% hold itTypically #40–#44 in top 50, centered around #42Rates about like other S16s
DIAMOND0% hold it
RED BERYL0% hold it
ALEXANDRITE0% hold itLow data count for this title, read loosely
ABYSS ABSOLUTENo players on this title yet
BRONZE
0%
BRONZE0% hold itLow data count for this title, read loosely
SILVER
10%
SILVER10% hold itAt #18, #26, #27 and #30 in top 50
GOLD
22%
GOLD22% hold itTypically #10–#46 in top 50, centered around #24Rates about like other S16s
PLATINUM
11%
PLATINUM11% hold itTypically #40–#44 in top 50, centered around #42Rates about like other S16s
DIAMOND
0%
DIAMOND0% hold it
RED BERYL
0%
RED BERYL0% hold it
ALEXANDRITE
0%
ALEXANDRITE0% hold itLow data count for this title, read loosely
ABYSS ABSOLUTE
—
ABYSS ABSOLUTENo players on this title yet
% hold it
Where it typically sits
Other S16s
Low data count
Chart Stats
Step chart
Time runs downward — arrows colored by panel, feet, or timing.Where runs end isn't shown — this step file disagrees with the game's judged note count.
Leaderboard
Charts like this
From the similarity graph — evidence-weighted, rebuilt nightly.Chart analysis made possible by PIU Center



