How March of Murlocs works One session of 1 hour 45 minutes. Play as many charts as you can and bank points for how hard each one is and how well you played it. The board ranks sessions, so every attempt is its own shot.
01The session
Real time, timed by you. What matters is when a chart starts, not when it ends.
- 1 hour 45 minutes of real time. The clock starts when you step into your first song.
- A chart counts if it starts inside the window. If the buzzer goes mid-song, finish it: it counts in full. Closing on a full song is the classic move.
- All Singles or all Doubles. A session belongs to one board, and the two boards are never compared.
- Play as many sessions as you like in a season. The board ranks sessions, not players, so three great sessions can hold three places. Ties go to the earlier session.
02Seasons
A season is a calendar quarter, and there is always one running.
- A season ends at 23:59:59 on the last day of its last month, UTC−5.
- Every season re-balances every chart from how hard it is to score, then freezes. Nothing moves under you mid-season, and a past season stays priced under its own tables.
- Phoenix and Phoenix 2 each have their own Doubles and Singles boards. You see the boards of the mix you are on.
03Charts
Almost anything goes. The one thing you cannot do is count a chart twice.
- Any song type: arcade, short cut, remix, full song. Every level from 1 to 29. Co-op is out.
- Each chart once. Play it twice and only your better score counts; the other never enters the session. The same song at another level is a different chart.
- All modifiers, random and mirror included.
- A broken score counts at face value. Passing and scoring are different things.
- A stage break is different. The game ends the song, there is no score to record, and the time is gone.
- Plates change nothing. Only the score and the chart matter.
04Scoring
Every chart pays its level value, scaled by how well you scored it and by how long the song is. The grade table is PUMBILITY+: AAA is the 1× target, and below it the price drops fast.
1Level value
From level 10 up a level is worth 100 + 5 × (L − 10)(L − 9) points; levels 1 to 9 pay 10 to 90. From 22 up a stamina bonus stacks on top, and it grows fast: +50 at 22, +300 at 24, +750 at 26, +1,800 at 29.
Balanced level. A chart is priced at its folder level plus up to one more, from how hard it is to score, set when the season starts. A 24 that scores like a 24 pays 1,450; one that scores like a 25 pays 1,800; in between is in between. A chart is never worth less than its number.
2Grade multiplier
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| From score · Phoenix 2 | 800,000 | 900,000 | 920,000 | 940,000 | 950,000 | 960,000 | 970,000 | 975,000 | 980,000 | 985,000 | 990,000 | 995,000 | 1,000,000 |
| PUMBILITY | 0.8× | 0.9× | 1× | 1.05× | 1.1× | 1.15× | 1.2× | 1.26× | 1.32× | 1.38× | 1.44× | 1.5× | 1.5× |
| PUMBILITY+ | 0× | 0.7× | 0.8× | 0.9× | 1× | 1.1× | 1.2× | 1.26× | 1.32× | 1.38× | 1.44× | 1.5× | 1.6× |
Against regular PUMBILITY, AAA is worth 1× instead of 1.1×, AA drops from 1× to 0.8×, and anything below A pays nothing. The top of the ladder is the same; a perfect game pays 1.6×.
Continuous. Between two grades the multiplier climbs in a straight line, so 890,000 pays 0.63× and 935,000 pays 0.88×. Below 800,000 a chart scores nothing.
3Song length
Two minutes is the baseline. A chart pays its length ÷ 2:00, so a short cut pays less and a full song pays more for the same play.
4Worked example
Ten thousand points of score on one chart is worth 232 points here. That gap is the whole game below AAA.
05Recording a session
- Record from the season page when you are done, or have a friend do it while you play.
- Phoenix 2 imports the charts from your play history. On Phoenix you enter them by hand.
- Publishing freezes the session and stamps its date. To fix one, delete it and submit again.
- A video link is optional. YouTube embeds on your session for anyone who wants to watch.
06Questions
What is the meta?
Downtime. The sessions that truly excel keep it short: a few in-game seconds between songs, and rest charts instead of standing around. Below the 22s, know your rest songs.
The in-game countdown lies, right?
About 1.5 real seconds per in-game second. Plan with a stopwatch.
Can I no-bar? Theme it?
It is your session against yourself. No-bar, Banya only, classical only, whatever you want.
Who times me?
You do, or a friend does. Timestamps from your play history help.
Event mode or premium?
Up to you, and you can switch mid-session. Event mode rotates one song at a time and is slower. Standard mode stage breaks at 51 misses, and a stage break has no score.
Can I play in a public arcade?
Absolutely. Mind the arcade's rules and its traffic: 1:45 straight is hard to coordinate.
Can I use the operator menu?
Yes. Skipping the game-over screen or trimming the song list is fair game. Nobody has broken the format with it yet.
Modifiers? HJ? JT?
All modifiers, random and mirror included. HJ is allowed and buys you nothing. JT: I highly encourage it.
My friends are all abusing 8 6 full song!
Chart knowledge and planning are the point. Easy-to-score charts pay at some levels and are risky picks at others. I used to nerf them; nobody stopped playing them.
So As are worthless?
Depends on the A. The multiplier is continuous, so an 890,000 pays 0.63×, close to A+ money, and a strong A on a chart levels above your AAAs can still be the right call. Paradoxx S26 is the classic case. The planner will show you.
Why 1:45 and not 2 hours?
Scheduling. Back-to-back players fit two-hour slots with time to swap.
What if someone cheats?
It is a competition against yourself first. If you think someone cheated, message dr_murloc on the official PIU Discord; entries get removed.




